GOG teams up with indie powerhouses for Loco Motive’s summer debut
We believe in game preservation – in every form. Where there is passion and love for gaming, we want to go there! Be it bringing back classic titles, making them playable, reviving unlisted gems… Or supporting the creation of new indie games, such as Robust Games’ Loco Motive
Bartosz Kwietniewski, Head of Business Development at GOG
As a small independent studio, we were thrilled to forge this partnership with GOG. We deeply value and appreciate the trust GOG place in us as their first investment into indies, and I'm confident that with their collaboration and support we will reach new heights of success.
Adam Riches, Co-Founder of Robust Games
We’re so pleased for Adam and Joe. Loco Motive is the special kind of expertly-crafted point and click adventure that’s rarely been seen since the 90s heydays; beautifully detailed pixel animations, with a good dousing of classic British slapstick comedy.
Katy Page, Marketing and Publishing Director at Chucklefish
Loco Motive
It’s a tough time for both game development and publishing at the moment, so it’s never been more important to push for independent creativity. We’re thrilled to be collaborating with the lovely people at GOG for their first investment into indies, and are excited for the future.
Katy Page, Marketing and Publishing Director at Chucklefish
Loco Motive Features
- A comedy adventure that hits like smooth jazz, set onboard a 1930s express train.
- Taking control of three playable characters, in an interlinking comedic adventure.
- Uncovering a deadly mystery, full of twists, turns and slapstick humor.
- Meet a train-full of quirky and somewhat suspicious fellow passengers.
- Stop at nothing to solve item-based puzzles that won’t leave your head scratching for hours.
- Choose how you play, by taking direct interactive character control, or opting for a classic point-and-click experience.
- Beautifully detailed pixel art bursting with charm and character.
- A little nudge in the right direction when needed. Telephone for assistance with an in-game hint call-line!
- Fully voiced, with the slinky sounds of composer Paul Zimmerman (Space Haven, Wildfrost).